Wild cards - allows the player to play any letter
Skip cards - allows a player to skip their own turn,
Reverse cards - reverse card allows the player to reverse the order of the game
“Remove 1” cards - allows the player to remove one letter from the board
“Remove 2” cards - allows the player to remove two letters from the board
Anagram cards - allows the player to rearrange all the letters to create a part of a new word
When using the removal cards, the player must pull all the letters together without reordering. Another competitive aspect of the game is the “challenge.” The challenge is used when a player thinks their opponent that plays directly before them is spelling a fake word. In this situation, the player can say: “challenge” to their opponent and that player must say the word he or she was spelling. If the word is valid, the player that called the challenge is out and if the word is not valid, the challenged player is out. There are only 2 anagram
cards in the deck. For other card frequency see rule book below.Rule Variations
There are technical infinite rule variations to the game which you can come up with. Here are two that we like:
1) The “strike play” method allows the players to use a strike system instead of an instant elimination. Think of it like playing “HORSE” on a basketball court. When a player spells a word, he or she will get a strike and when that player collects three strikes, then he or she is out.
2) The “timed play” method calls for a timer that will only give the players a certain amount of time to play their letter or they automatically lose.This game will challenge your vocabulary and your ability to stay one step ahead of your opponents. It is the perfect game for a quiet night in or to be the center of game night.